[Not needed] GetExplosionFalloff()

Moderator: GZDoom Developers

GetExplosionFalloff()

Postby Major Cooke » Fri Oct 20, 2017 9:34 am

GetExplosionFalloff(actor target, damage, distance, full radius distance)

All it does is calculate how much damage would be done to a target based on falloff, based on distance from the calling actor to the target. I suggest this because the radius explosion code seems to perform quite a few calculations which would be best suited for staying in the engine. It's basically a harmless version of A_Explode for one actor.
User avatar
Major Cooke
Do unto others as you would have unto you. Judge yourself first.
 
Joined: 28 Jan 2007

Re: GetExplosionFalloff()

Postby Blue Shadow » Thu Jul 25, 2019 5:26 am

User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: GetExplosionFalloff()

Postby Nash » Thu Jul 25, 2019 5:31 am

Did you forget what you added, Cooke? :mrgreen:

[EDIT] Ah didn't read Cooke's OP date, woops my bad
Last edited by Nash on Thu Jul 25, 2019 5:39 am, edited 1 time in total.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: GetExplosionFalloff()

Postby Rachael » Thu Jul 25, 2019 5:34 am

This is a very old thread.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle

Re: GetExplosionFalloff()

Postby Blue Shadow » Thu Jul 25, 2019 6:29 am

I could stop doing these bumps if they're going to cause confusion or annoyance. In the end, nobody told me to do this, anyway.
User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: GetExplosionFalloff()

Postby Graf Zahl » Thu Jul 25, 2019 7:46 am

If you want to scan through the forum to weed out the slack, I think it'd be preferable to allow you to move them yourself.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: GetExplosionFalloff()

Postby Rachael » Thu Jul 25, 2019 7:56 am

Blue Shadow wrote:I could stop doing these bumps if they're going to cause confusion or annoyance. In the end, nobody told me to do this, anyway.


Hey, if you wanna help out with these things, I am *NOT* going to look a gift horse in the mouth. It's very much appreciated! :)

Graf Zahl wrote:If you want to scan through the forum to weed out the slack, I think it'd be preferable to allow you to move them yourself.


Good idea.

Thus, it is done. Now you have topic tagging access, Blue Shadow, and you should be able to move things to Closed with a tag.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: Awario [RSS] and 1 guest