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David Ferstat wrote:I'm sorry, but I still think that we have a problem with "cross-port" compatibility.
As I see it, a wad is more than just the architecture. In Zdoom, the wad can contain a number of lumps which are, as I understand them, either unique to Zdoom, or unique in their implementation in Zdoom, such as DECALDEF, DECORATE, KEYCONF, MAPINFO, SCRIPTS, SNDSEQ, TERRAIN, BEHAVIOUR and DEHSUPP. Therefore, until and unless Vavoom, Legacy, Edge et al start to support these lumps, the only port that the people who use these lumps can write for is Zdoom.
Chris wrote:David Ferstat wrote:I'm sorry, but I still think that we have a problem with "cross-port" compatibility.
As I see it, a wad is more than just the architecture. In Zdoom, the wad can contain a number of lumps which are, as I understand them, either unique to Zdoom, or unique in their implementation in Zdoom, such as DECALDEF, DECORATE, KEYCONF, MAPINFO, SCRIPTS, SNDSEQ, TERRAIN, BEHAVIOUR and DEHSUPP. Therefore, until and unless Vavoom, Legacy, Edge et al start to support these lumps, the only port that the people who use these lumps can write for is Zdoom.
But this goes with the argument that you can't just say "If you want cross-platform compatibility, make ports ZDoom-compatible." While those things are nice for ZDoom, it's impractacle to expect other ports to copy their behavior 100%. MAPINFO should be fairly easy to support (at a basic level), but even the BEHAVIOR/SCRIPTS lump places prerequisites on the underlying engine.
THings like this need to be done one step at a time. The way I understood it, Randomlag has already been told that port authors would support this if other port authors agree.
David Ferstat wrote:I'm not saying only "make ports ZDoom-compatible". I'm saying that, for cross-port compatibility, all ports must be Zdoom-, Vavoom-, Edge- and Legacy-compatible (plus whatever other ports are out there).
Give me a list.
No, you opened your statement with telling your negative opinion about ZDoom's compressed node format.
Anyway, why should the format be dumped - just because it goes against your beliefs?
If your 'statements' were simple and made sense I'd accept them. [
Remember, I said the SIMPLE cases!
There are no 'cross port standards'.
From looking at Randy's pictures the rendering principles seem to be close enough to the software renderer. And at least Randy believes that it should work. We'll see.
randomlag wrote:Grow up Graf. Perhaps too many female hormones - let's just say you talk like a womanSatisfied now
From looking at Randy's pictures the rendering principles seem to be close enough to the software renderer. And at least Randy believes that it should work. We'll see.
Don't think so. Hint: Do you know why JDOOM is known as "Sky Jake"?
Conclusion:
It's not about the ports, it's about people who create levels. The more things are the same, the easier it is for them to have fun.
randomlag wrote:Grow up Graf. Perhaps too many female hormones - let's just say you talk like a womanSatisfied now
....
randomlag wrote:OK Graf, where did I say it should be dumped? Again your negative attitude towards anything you don't comprehend is kicking in. Actually I'm saying that ZDOOM support the "other extended" format. I don't expect an apology
randomlag wrote:...There are no 'cross port standards'.
LOL - yes there are, you just can't see the trees because your are looking at the forest. The nominal "cross port standards" that exist are:
1. The level formats.
2. The supporting format (nodes).
3. The BOOM stuff (almost all active ports support these special lumps)
randomlag wrote:... It's not about the ports, it's about people who create levels...
David Ferstat wrote:If Edge, or Legacy, or Vavoom can read the architecture in a Zdoom wad, it's still pointless if the port can't also load the decorate, or script, or behaviour lumps, to list just three of them.
randomlag wrote:Grow up Graf. Perhaps too many female hormones - let's just say you talk like a womanSatisfied now
Give me a list.
LOL. I gave a list you are just too lazy to look. The issue is quantity, not quality. Seems simple enough to understand. Beginners and most level designers do not script. All they want is make a few levels and get some fun from them. That's the way it's always been. Whether they make stuff you like I never asked nor care. Your argument is non sequitur as it typical with how you argue. You never stick on topic when you don't have facts.
No, you opened your statement with telling your negative opinion about ZDoom's compressed node format.
It's your own thin gender skin that's getting in a twit here. Imagine somebody describing how one format worked and then proposing an alternative. The HORROR of it all.
Somehow it's ok if Graf explicitly says something "sucks" in a port (and you do that a LOT), but heaven forbid somebody give an alternative that is much simpler, accomplishes exactly the same thing and is accepted by the port community.
Anyway, why should the format be dumped - just because it goes against your beliefs?
It's simple: you were and are amazed that the other port authors were more willing to accept the simpler format. It is quite telling that you refuse to acknowledge that little detail. So ALL the other port authors are wrong in wanting a simpler format including no less the author of GLBSP?
It's disappointing that you don't understand some simple things about cooperation and a complete lack of vision as to what would help the whole set of DOOM ports. It's the combined ports that make a community much bigger than ZDOOM. If only ZDOOM existed, I don't think you'd have the same sort of community there is now.
If your 'statements' were simple and made sense I'd accept them. [
LOL - you are so apt at describing yourself again [in fact this is a prime example of hormone graf]. Truth be told, I can't stand the speeches of females - happy again?What I said is quite simple: an alternative extended format support that the communitys supports - can't get any simpler than that. OTOH you have not really made any objective statements, but instead resort to exactly word for word flames each and every time. No imagination at all. I feel sorry for you.
Remember, I said the SIMPLE cases!
Sure Graf. As always another excuse to cover your tracks [and avoiding my "precision" vs "has to work" example. Just remember to never admit your were wrong and never concede a factual point.
Who cares about simple cases? It's not at all about "self referencing" at all. Again you are guessing vs asking me what is the real problem. The issue many times revolves around simple accidental level mistakes [you'll have to guess what they are - hint DV].
There are no 'cross port standards'.
LOL - yes there are, you just can't see the trees because your are looking at the forest. The nominal "cross port standards" that exist are:
1. The level formats.
2. The supporting format (nodes).
3. The BOOM stuff (almost all active ports support these special lumps)
Hence as some here realize, this is but 1 small effort to keep those together.
From looking at Randy's pictures the rendering principles seem to be close enough to the software renderer. And at least Randy believes that it should work. We'll see.
Don't think so. Hint: Do you know why JDOOM is known as "Sky Jake"?
Conclusion:
It's not about the ports, it's about people who create levels. The more things are the same, the easier it is for them to have fun.
randomlag wrote:Grow up Graf. Perhaps too many female hormones - let's just say you talk like a woman... Truth be told, I can't stand the speeches of females
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