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Posted: Wed May 25, 2005 5:34 pm
by Graf Zahl
Randy? Who is Randy?
























:mrgreen:
:P

Posted: Wed May 25, 2005 6:31 pm
by David Ferstat
Most of the people on this board seem to be teenagers, so I'd say that most of them are Randy. :)

Posted: Thu May 26, 2005 10:51 am
by Phobus
Errrr....

Yeah

PRAISE ALL PROGRAMMERS!!!!!111 :rock: :rock: :rock:

Posted: Thu May 26, 2005 2:02 pm
by Tormentor667
Eternity-like water warping?

Posted: Thu May 26, 2005 2:18 pm
by Nmn
Grubber is DA MAN!

Posted: Thu May 26, 2005 2:29 pm
by Cptschrodinger
HAIL GRUBBER!!!

Posted: Thu May 26, 2005 2:34 pm
by Graf Zahl
You know, things would be so much better if this wasn't just an inofficial build... :(

Posted: Thu May 26, 2005 3:12 pm
by Graf Zahl
So, i finally checked out Grubber's code.

The alternate warping looks great. I like it much more than the original so I say keep it.
But the HUD messages on camera textures code has to be completely rewritten. As long as HUD messages are local the current implementation will most definitely be highly problematic.

Posted: Fri May 27, 2005 7:00 am
by Grubber
I'll rewrite it to make it work in multiplayer, I have an idea how to do it... but if you've got some hints, tell me.

Posted: Fri May 27, 2005 7:28 am
by Graf Zahl
I'd manage the hud messages differently. Currently they are owned by the status bar and that creates a big problem. To make this work well they probably have to be regular thinkers that attach themselves to the status bar (or canvas or whatever) if they want to be displayed. This should happen per frame and the status bar should reset the attached messages each tick.

As long as HUD messages are managed by the status bar it won't work reliably because by that very definition they are local on each machine.

But this definitely requires some more extensive change about their handling

Posted: Fri May 27, 2005 6:46 pm
by Sir_Alien
Graf Zahl wrote:Randy? Who is Randy?
He's one of the judges on "American Idol."

Posted: Sat May 28, 2005 12:29 am
by Grubber
@Graf: This is similar to my idea. Thanks anyway.

Posted: Sun May 29, 2005 5:03 pm
by Lemonzest
is there a change log anywhere of what has changed since 96? or a rough idea, thanks

Posted: Mon May 30, 2005 7:33 am
by Grubber
Info on first page, source changes in diff.

Posted: Mon May 30, 2005 11:33 am
by Lemonzest
hi

i seem to have a problem playing ultimate doom with this new version, when i complete a level it drops to the console saying cant load in_ep13 or something cant remember which. how can i fix this?