[All done] New features (last update 8.8.2005)

Moderators: Developers, ZDoom.org Team

Postby Graf Zahl » Wed May 25, 2005 6:34 pm

Randy? Who is Randy?
























:mrgreen:
:P
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby David Ferstat » Wed May 25, 2005 7:31 pm

Most of the people on this board seem to be teenagers, so I'd say that most of them are Randy. :)
User avatar
David Ferstat
Oh dear, I think you'll find reality is on the blink again.
 
Joined: 16 Jul 2003
Location: Perth, Western Australia

Postby Phobus » Thu May 26, 2005 11:51 am

Errrr....

Yeah

PRAISE ALL PROGRAMMERS!!!!!111 :rock: :rock: :rock:
User avatar
Phobus
Registered Occasional Lurker
 
Joined: 05 May 2005
Location: Liverpool

Postby Tormentor667 » Thu May 26, 2005 3:02 pm

Eternity-like water warping?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Nmn » Thu May 26, 2005 3:18 pm

Grubber is DA MAN!
User avatar
Nmn
Bloodshot Pizza Box
 
Joined: 16 Apr 2004
Location: Poland

Postby Cptschrodinger » Thu May 26, 2005 3:29 pm

HAIL GRUBBER!!!
Last edited by Cptschrodinger on Thu May 26, 2005 3:46 pm, edited 1 time in total.
Cptschrodinger
Our father, who art in hell
 
Joined: 21 Oct 2004

Postby Graf Zahl » Thu May 26, 2005 3:34 pm

You know, things would be so much better if this wasn't just an inofficial build... :(
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Graf Zahl » Thu May 26, 2005 4:12 pm

So, i finally checked out Grubber's code.

The alternate warping looks great. I like it much more than the original so I say keep it.
But the HUD messages on camera textures code has to be completely rewritten. As long as HUD messages are local the current implementation will most definitely be highly problematic.
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Grubber » Fri May 27, 2005 8:00 am

I'll rewrite it to make it work in multiplayer, I have an idea how to do it... but if you've got some hints, tell me.
User avatar
Grubber
I can wire anything directly into anything. I am the professor!
 
Joined: 15 Oct 2003
Location: Czech Republic

Postby Graf Zahl » Fri May 27, 2005 8:28 am

I'd manage the hud messages differently. Currently they are owned by the status bar and that creates a big problem. To make this work well they probably have to be regular thinkers that attach themselves to the status bar (or canvas or whatever) if they want to be displayed. This should happen per frame and the status bar should reset the attached messages each tick.

As long as HUD messages are managed by the status bar it won't work reliably because by that very definition they are local on each machine.

But this definitely requires some more extensive change about their handling
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Sir_Alien » Fri May 27, 2005 7:46 pm

Graf Zahl wrote:Randy? Who is Randy?


He's one of the judges on "American Idol."
User avatar
Sir_Alien
Get your ass to Mars...
 
Joined: 29 Aug 2004
Location: Sydney, Australia

Postby Grubber » Sat May 28, 2005 1:29 am

@Graf: This is similar to my idea. Thanks anyway.
User avatar
Grubber
I can wire anything directly into anything. I am the professor!
 
Joined: 15 Oct 2003
Location: Czech Republic

Postby Lemonzest » Sun May 29, 2005 6:03 pm

is there a change log anywhere of what has changed since 96? or a rough idea, thanks
Lemonzest
 
Joined: 12 Oct 2004
Location: On your boards, trolling your threads!!!

Postby Grubber » Mon May 30, 2005 8:33 am

Info on first page, source changes in diff.
User avatar
Grubber
I can wire anything directly into anything. I am the professor!
 
Joined: 15 Oct 2003
Location: Czech Republic

Postby Lemonzest » Mon May 30, 2005 12:33 pm

hi

i seem to have a problem playing ultimate doom with this new version, when i complete a level it drops to the console saying cant load in_ep13 or something cant remember which. how can i fix this?
Lemonzest
 
Joined: 12 Oct 2004
Location: On your boards, trolling your threads!!!

PreviousNext

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest