New features (last update 8.8.2005)
Moderator: GZDoom Developers
- David Ferstat
- Posts: 1113
- Joined: Wed Jul 16, 2003 8:53 am
- Location: Perth, Western Australia
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- Tormentor667
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- Joined: Wed Jul 16, 2003 3:52 am
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- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
So, i finally checked out Grubber's code.
The alternate warping looks great. I like it much more than the original so I say keep it.
But the HUD messages on camera textures code has to be completely rewritten. As long as HUD messages are local the current implementation will most definitely be highly problematic.
The alternate warping looks great. I like it much more than the original so I say keep it.
But the HUD messages on camera textures code has to be completely rewritten. As long as HUD messages are local the current implementation will most definitely be highly problematic.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
I'd manage the hud messages differently. Currently they are owned by the status bar and that creates a big problem. To make this work well they probably have to be regular thinkers that attach themselves to the status bar (or canvas or whatever) if they want to be displayed. This should happen per frame and the status bar should reset the attached messages each tick.
As long as HUD messages are managed by the status bar it won't work reliably because by that very definition they are local on each machine.
But this definitely requires some more extensive change about their handling
As long as HUD messages are managed by the status bar it won't work reliably because by that very definition they are local on each machine.
But this definitely requires some more extensive change about their handling