Nash wrote:Just in case you misunderstand me; no, I'm not one of those anti-OpenGL purists. I like GZDoom, and most of the time runs smoothly for me. I have no problems with it. It's just that some of the over-detailed wads tend to get unplayable in OpenGL, in which case I use .96x.
What kind of system do you have? For me GL is significantly faster than software rendering. The more complex a map becomes the larger the difference.