New features (last update 8.8.2005)
Moderator: GZDoom Developers
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
I know .96x is a little bit outdated now, everyone uses GZDoom instead, but... I've nearly finished making of new DECORATE feature, custom player classes. It's very simple to use:
DECORATE:
KEYCONF:
things left to do:
- fixing skin issues
- full morphing support
DECORATE:
Code: Select all
actor TestPlayer : PlayerPawn
{
...
// name to use in playerclass CVAR, menu etc.
Player.ClassName Guy
// sound class for this player (see $player* commands in SNDINFO)
Player.SoundClass player
// jump z, actual jump height = jump z * 8
Player.JumpZ 9.75
// speed modifiers, first number is for walking, the other (optional) is for running
Player.ForwardMove 0.9 1.1
Player.SideMove 0.5
// default items
Player.StartItem Fist
Player.StartItem Shotgun
Player.StartItem Shell 20
// disables using skins for this player class
+NOSKIN
...
}
Code: Select all
...
// player classes to use in game, there can be more of them
playerclasses DoomPlayer TestPlayer
- fixing skin issues
- full morphing support
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
- Contact:
Code: Select all
actor TestPlayer : PlayerPawn
{
...
// default items
Player.StartItem Fist
Player.StartItem Shotgun
Player.StartItem Shell 20
...
}
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- chaoscentral
- Posts: 677
- Joined: Sun Feb 27, 2005 4:32 pm
- Location: Revere, MA
- Contact:
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact: