New features (last update 8.8.2005)

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Grubber
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Post by Grubber »

@Lemonzest: What bugfixes?
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Post by Lemonzest »

http://forum.zdoom.org/viewtopic.php?p=130180#130180

http://forum.zdoom.org/viewtopic.php?p=130281#130281

The bugs that was fixed with the intermission screen. your latest build is dated 29/5/2005 fixes were made on 31/5/2005
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Post by Jim »

Grubber wrote:@Jim: There's diff in the zip :P.
OK, thanks. :)
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Post by Grubber »

Lemonzest wrote:any chance of an updated build with graf's bug fixes for decorate weapons?
You were talking about DECORATE fixes :P
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Post by Lemonzest »

i know, sorry my mistake. any news on the build with the new intermission code?
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Post by Grubber »

wait 10 mins
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Post by Lemonzest »

lol :)
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Post by Grubber »

Ha! Who laughs now? :) Uploaded new version.
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Post by TheDarkArchon »

A_FireBullets needs to be changed to use PLAYERMISSILERANGE not MISSILERANGE
Spoiler: I.E
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Post by Lemonzest »

the new water warping, the only place i have seen it is in the test wad i have not noticed it in doom2 for example. do i need to change something in the settings ini? or is it something that can only be used in new wads?

Edit: also noticed it does not work on doom, the slime in the zigzag room is how its always been. maybe it can be set in the ini file? i would like to be able to turn it on for all wads :)
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Graf Zahl
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Post by Graf Zahl »

Lemonzest wrote:the new water warping, the only place i have seen it is in the test wad i have not noticed it in doom2 for example. do i need to change something in the settings ini? or is it something that can only be used in new wads?
It must be set in ANIMDEFS.
Edit: also noticed it does not work on doom, the slime in the zigzag room is how its always been.
Of course not.
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Post by Lemonzest »

how is it set in the ANIMDEFS? could it not set globaly for lava/slime/water?
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Post by BouncyTEM »

TheDarkArchon wrote:A_FireBullets needs to be changed to use PLAYERMISSILERANGE not MISSILERANGE
Spoiler: I.E
apparantly the railgun effect for decorate weapons ALSO needs that, due to the fact that i am ALSO in a limited range with the railgun. <_<
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Post by AdmiralFuzzie »

Lemonzest wrote:how is it set in the ANIMDEFS? could it not set globaly for lava/slime/water?
Just put in:

WARP2 FLAT [flatname]
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Post by Lemonzest »

i was thinking something more globaly to be set in the ini file to make all slime/water/lava types warp, something like the force water flag in the case of deep water etc.. could something like this be done? arnt all slime/water/lava lumps named in such a way to make this work? would be nice if the effect could work on all wads instead of only new ones :) probably only grubber can answer this?
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