Substitute Undefined Texture

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SuaveSteve
Posts: 76
Joined: Sat Jul 05, 2014 7:38 am

Substitute Undefined Texture

Post by SuaveSteve »

Even if it's a simple checkerboard or DB's "64 x 64 MISSING" texture, it would make prototyping maps quicker.
_mental_
 
 
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Re: Substitute Undefined Texture

Post by _mental_ »

Not sure what do you want exactly but this is how missing textures look like:
Screenshot_Doom_20171007_181357.jpg
Isn't it a simple checkerboard?
SuaveSteve
Posts: 76
Joined: Sat Jul 05, 2014 7:38 am

Re: Substitute Undefined Texture

Post by SuaveSteve »

You misunderstand. I'm not talking about missing textures in the sense the Zdoom cannot find a texture by its name, I'm talking about scenarios where there is no name, that causes graphical glitches in the game.

Here's a pillar with three sides textured with "12345" but one side doesn't have a texture defined at all.
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Screenshot_Doom_20171007_193639.jpg
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Substitute Undefined Texture

Post by Graf Zahl »

Cannot be done because there's countless maps which exploit missing textures in nearly any way imaginable.
SuaveSteve
Posts: 76
Joined: Sat Jul 05, 2014 7:38 am

Re: Substitute Undefined Texture

Post by SuaveSteve »

Graf Zahl wrote:Cannot be done because there's countless maps which exploit missing textures in nearly any way imaginable.
Ah, ok. Thanks for the clarification, Graf.
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