Actor Width and Length Properties
Moderator: GZDoom Developers
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- Posts: 29
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Actor Width and Length Properties
while the radius property works in many situations, some regular objects (example: an office desk) cannot be properly defined with radius due to the one dimension being greater than the other. a property for this would be nice.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Actor Width and Length Properties
Beyond the scope of how the engine works.
Re: Actor Width and Length Properties
You'll have to make the collision box out of world geometry. If you need to move the desk, use a polyobject -- you can make it not-infinitely vertical and invisible if needed. Then you just need to make sure to keep the polyobject and the visual actor in sync.
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- Posts: 29
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Re: Actor Width and Length Properties
At this moment in time, i just use an invisible actor to build the collision box.
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- Posts: 29
- Joined: Wed Mar 22, 2017 1:40 pm
Re: Actor Width and Length Properties
thank you getting back to me btw ^-^