Actor Width and Length Properties

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D3X1K AXYZ
Posts: 29
Joined: Wed Mar 22, 2017 1:40 pm

Actor Width and Length Properties

Post by D3X1K AXYZ »

while the radius property works in many situations, some regular objects (example: an office desk) cannot be properly defined with radius due to the one dimension being greater than the other. a property for this would be nice.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Actor Width and Length Properties

Post by Graf Zahl »

Beyond the scope of how the engine works.
Gez
 
 
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Re: Actor Width and Length Properties

Post by Gez »

You'll have to make the collision box out of world geometry. If you need to move the desk, use a polyobject -- you can make it not-infinitely vertical and invisible if needed. Then you just need to make sure to keep the polyobject and the visual actor in sync.
D3X1K AXYZ
Posts: 29
Joined: Wed Mar 22, 2017 1:40 pm

Re: Actor Width and Length Properties

Post by D3X1K AXYZ »

At this moment in time, i just use an invisible actor to build the collision box.
D3X1K AXYZ
Posts: 29
Joined: Wed Mar 22, 2017 1:40 pm

Re: Actor Width and Length Properties

Post by D3X1K AXYZ »

thank you getting back to me btw ^-^
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