As the subject would suggest, it would be nice with the recent additions of scaling the various elements of the HUD and messages to allow the player to scale the crosshair DOWN if it proves to be too big. Especially if the user is utilizing the recently added resolution scaling.
A case scenario would be the following here:
This is at resolution scaling 0.5x, the crosshair is simply too big for use.
Crosshairscale into negatives
Moderator: GZDoom Developers
Re: Crosshairscale into negatives
You sure crosshair scaling at 0.05 is not enough? It makes the crosshair really small on 1920x1080.
Re: Crosshairscale into negatives
Yeah I don't think this can really qualify as a "feature" per se since you can already do as Lud said. That's what I do with my own crosshair.
- Graf Zahl
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Re: Crosshairscale into negatives
What would 'negative' scaling imply, to begin with...?
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Re: Crosshairscale into negatives
I think he means instead of having it scale like "1x, 2x, 4x" etc that you can also scale it smaller instead. So e.g. 0.5x of the original. I think that is what he meant with "negative".
Re: Crosshairscale into negatives
If that's the case, it's already in. I am going to wait for Hellser's response before closing this, though.
- Hellser
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Re: Crosshairscale into negatives
Huh. Maybe I wasn't seeing the changes as I was applying it. Now it's working as intended. Feel free to close this / move it off to Closed Features. My bad.