Crosshairscale into negatives

Moderator: GZDoom Developers

Post Reply
User avatar
Hellser
Global Moderator
Posts: 2706
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Crosshairscale into negatives

Post by Hellser »

As the subject would suggest, it would be nice with the recent additions of scaling the various elements of the HUD and messages to allow the player to scale the crosshair DOWN if it proves to be too big. Especially if the user is utilizing the recently added resolution scaling.

A case scenario would be the following here:
This is at resolution scaling 0.5x, the crosshair is simply too big for use.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: Crosshairscale into negatives

Post by Accensus »

You sure crosshair scaling at 0.05 is not enough? It makes the crosshair really small on 1920x1080.
User avatar
Rachael
Posts: 13560
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Crosshairscale into negatives

Post by Rachael »

Yeah I don't think this can really qualify as a "feature" per se since you can already do as Lud said. That's what I do with my own crosshair.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Crosshairscale into negatives

Post by Graf Zahl »

What would 'negative' scaling imply, to begin with...? :?
XxMiltenXx
Posts: 219
Joined: Wed Jan 08, 2014 8:40 am
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Crosshairscale into negatives

Post by XxMiltenXx »

I think he means instead of having it scale like "1x, 2x, 4x" etc that you can also scale it smaller instead. So e.g. 0.5x of the original. I think that is what he meant with "negative".
User avatar
Rachael
Posts: 13560
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Crosshairscale into negatives

Post by Rachael »

If that's the case, it's already in. I am going to wait for Hellser's response before closing this, though.
User avatar
Hellser
Global Moderator
Posts: 2706
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Crosshairscale into negatives

Post by Hellser »

Huh. Maybe I wasn't seeing the changes as I was applying it. Now it's working as intended. Feel free to close this / move it off to Closed Features. My bad.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”