[No] makeshift dedicated server kinda thing?

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makeshift dedicated server kinda thing?

Postby Bio Hazard » Fri Mar 25, 2005 9:57 pm

could there be an option to run ZDoom as a pesudo-dedicated server? it shouldnt take much, just do it like normal but don't spawn player 0

it would be nice to set up my old server computer to host ZDoom games for people in a pinch. but I don't want to play with them all the time. So i'd like to be able to set it up ad just leave it and not have to worry about my player standing there and getting in people's way and possibly breaking scripts.

and now that ZDoom has that external console thing for crashes, you could just add an editbox to have it send console commands when needed and maybe a "jumpin" command to get yourself spawned and playable (and "jumpout" too maybe :) )

sure it would be kinda funky, but it would work... i'm sure some of the funkyness would be worked out eventually
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Postby Agent ME » Sat Mar 26, 2005 1:18 am

Yeah, I would like that.

Also, the jumpin and jumpout are things that I would REALLY REALLY WANT! ME WANNTIE!

Also, it would be nice if it was like quake 3 where the dedicated server host can talk to players who are in game.
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Postby wildweasel » Sat Mar 26, 2005 3:48 am

That works in Skulltag's dedicated server...
Code: Select allExpand view
<server> THIS IS YOUR SERVER SPEAKING
<server> MAKE ME A HAM SANDWICH
<server> THAT IS ALL
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Postby Xaser » Sat Mar 26, 2005 9:52 am

I kinda think this feature is rather pointless. Since ST supports it, and most people use that for online play than Zdoom, then why not just use ST?
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Postby Bio Hazard » Sat Mar 26, 2005 12:37 pm

because ST doesnt support all of ZDoom's features of course!
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Postby wildweasel » Sat Mar 26, 2005 1:57 pm

Well, to make a dedicated server, it would probably be a good idea to have a true client-server network model instead of what Doom has already.
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Postby QBasicer » Sat Mar 26, 2005 4:19 pm

This would be a cool feature...

On other news:
If I have 8 potatoes, and divde that by 3 apples, how many onions does Graf Zahl have?
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Postby Graf Zahl » Sat Mar 26, 2005 4:24 pm

I think the one I am going to smash in your face will be enough. :twisted:

Anyway, this is another of these features with limited use but probably massive effort to implement. Somehow I doubt that ZDoom's network architecture can handle this.
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Postby Sir_Alien » Sat Mar 26, 2005 4:25 pm

charris wrote:This would be a cool feature...

On other news:
If I have 8 potatoes, and divde that by 3 apples, how many onions does Graf Zahl have?


7.
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Postby QBasicer » Sat Mar 26, 2005 4:35 pm

Well, I think that it has limited usage too, as ZDoom does not support in-game joining.

What's the point of having a server open for hours and once people leave, that's it?

http://vectec.net/wicked_chat.txt
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Postby Bio Hazard » Sat Mar 26, 2005 5:41 pm

um, just not spawning the player is a massive effort?
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Postby Graf Zahl » Sat Mar 26, 2005 5:55 pm

Yes, it is. Because that would mean the game is unable to work. The way the game is programmed it assumes a valid player object to be present. Even the title level does although you can't do anything there!
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Postby Bio Hazard » Sat Mar 26, 2005 6:46 pm

wouldnt players 2-8 be valid player objects?
and why not just treat the unspawned player as dead?
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Postby Graf Zahl » Sat Mar 26, 2005 7:37 pm

He would still be there and you don't have a dedicated server. It would be extremely makeshift and there would probably be other issues as well. Even if successful it'd stay a lousy hack and IMO it is very bad programming practice to implement a feature as a hack.
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Postby Bio Hazard » Sat Mar 26, 2005 9:21 pm

keyword: "makeshift"

oh well I guess... you can't fight Graf, its just like trying to fight HotWax...
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