Four read only variables: topy, bottomy, leftx, rightx.
Currently there's no way to tell if a PSprite is fully on/off the screen or partially. This could come in handy especially for weapons that reach the top of the screen.
PSprite Edge Exposure
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- Major Cooke
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Re: PSprite Edge Exposure
Sorry, but this would need to transfer data from the renderer to the playsim which is a complete no-go.