Eh - I understand where you're coming from, there - I would be a bit uncomfortable, myself, if people worried about me for being gone for such a short amount of time - but on the other hand, we're so used to you being so heavily involved and having a high amount of activity, that it was not a surprise. Even I was a bit worried - but when I realized you really weren't gone for that long I knew I was overthinking it.
At any rate, welcome back.
Non-Square / Rotated collision
Moderator: GZDoom Developers
- nazakomu
- Posts: 131
- Joined: Wed Nov 30, 2016 12:51 am
- Graphics Processor: nVidia with Vulkan support
Re: Non-Square / Rotated collision
You shouldn't feel too surprised, as you're what holds the core of (G)ZDoom and you are significantly knowledgeable behind everything in coding and programming since you've been doing it for decades at this point.Graf Zahl wrote:For god's sake, I was gone for merely 3.5 days...
But not to admire you too drastically - welcome back!~
Re: Non-Square / Rotated collision
Frankly, I don't know how Graf manages to spend so much time on both the forums and working on GZDoom as well have having a real life and a job etc. I think we can "let" him have a couple or so days off.
Re: Non-Square / Rotated collision
Folks in general need to cultivate some gorram patience. The lack thereof is now starting to affect people who generally have it in spades (e.g. Rachael), and now I'm getting impatient at the lack of patience. D:
- Major Cooke
- Posts: 8176
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- Location: QZDoom Maintenance Team
Re: Non-Square / Rotated collision
Also the subject has been expended, thus posting further on it may also certainly annoy Graf. Now's probably a good time to drop it.
Re: Non-Square / Rotated collision
Indeed. This seems to be an opportune point to lock the thread. If Graf wants to re-open it, he can.