(e.g., cl_run, r_drawplayersprites, vid_*, etc.)
There's really nothing inherent or obvious from a modder's point of view indicating that these will not be treated like a custom user cvar.
Warning when getcvar() is used on a client-side cvar
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Warning when getcvar() is used on a client-side cvar
There's also nothing inherent that prohibits situations where checking them may be legitimate.