Basically, if anyone has ever paid close attention to the way bobbing works in a Build game (in this instance, Duke Nukem 3D was my reference), there are two things to notice. When the player begins to move - the bobbing starts slow but then speeds up and the X/Y movement intensify until the player has reached the maximum speed.
This gave me an idea for a property (Or a function? Considering there isn't anything but custom properties as of right now) to be implemented into ZScript where the bob speed is adaptive to the speed that the player is moving at. Or make it completely adjustable (intensity, adaptive). The "adaptive" could be a 'true' or 'false' and if it is desired to be true, then it will disregard the intensity parameter and instead use an "adaptive-to-player's-speed" bobbing speed.
Considering that the bobbing speed property is static, this is the only reason that I am requesting this otherwise I wouldn't be. There is probably an entirely different way of implementing something like this, but tl;dr: implement a similar or exact type of bobbing system like Build's?
