Yet another Doom2 HOM fix (Map21)

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Rachael
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Yet another Doom2 HOM fix (Map21)

Post by Rachael »

Screenshot_Doom_20170510_171307.png
This one really bugs me. This is a horrendous mapping error where 3 distinct sectors are referenced in a single plane - two of which clearly should not be there and were possibly intended to be deleted by Sandy Petersen when he designed it (but - buggy tools, stuff...).

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EBDAC00E9D25D884B2C8F4B1F0390539 // doom2.wad map21
{
	// push ceiling down in glitchy sectors above the stair switches
	setsectoroffset 50 ceil -56
	setsectoroffset 54 ceil -56
}
This fix doesn't patch up the 3-sector issue (I suspect creating any supporting directives for this would require a node rebuild at the very least), but it at least makes them all the same height so that the problem becomes invisible.
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Graf Zahl
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Re: Yet another Doom2 HOM fix (Map21)

Post by Graf Zahl »

There's a comparable glitch in Strife's MAP10 on the shooting range, btw.

About the cause - remember how the original editor worked: All sector properties had to be put on linedefs and then let a tool create the sectors. It's just a perfect recipe for this type of error.
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Rachael
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Re: Yet another Doom2 HOM fix (Map21)

Post by Rachael »

It seems that S:VE fixed this bug themselves by patching in a new MAP10.

At least it gives me a baseline for how I should do the compatibility.txt version of those fixes.
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Graf Zahl
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Re: Yet another Doom2 HOM fix (Map21)

Post by Graf Zahl »

Yes. SVE fixed most of Strife's mapping bugs
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