[No] Other game music type support

Moderator: GZDoom Developers

Other game music type support

Postby BetaSword » Fri Mar 11, 2005 7:40 pm

Basically, support for other music types from game systems besides SPF. Examples include GSF, PSF, NSF, etc. Any possibility of this ever happening?
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Postby LK873 » Fri Mar 11, 2005 8:37 pm

I'd also like this, considering the 100 MB folder of GBA music that I have and want to get SOME use out of...
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Postby BetaSword » Fri Mar 11, 2005 8:53 pm

Agreed. I have a lot of music that I'd like to see put to good use... Especially in wads based on those games. It would make it all the better that way.
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Postby wildweasel » Fri Mar 11, 2005 9:07 pm

I'd ask for USF and GYM support, but they both use waaay too much CPU power to be viable in a game environment (heck, back when I had my 933 Mhz, ZDoom would lag severely when I played a GYM in the background in both Meridian Advance and Winamp).
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Postby Graf Zahl » Sat Mar 12, 2005 3:35 am

Can you provide libraries to play these music types? You don't expect Randy to code all this stuff by himself, do you?
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Postby wildweasel » Sat Mar 12, 2005 1:00 pm

I couldn't find a source-code link for "Highly Experimental" (a PSF plugin for Winamp), but I did find source code for 64th Note (USF's), NEZPlug (which seems to play NSF, GBS, and several others), In_GYM (GYM files in WinAmp)...but couldn't find GSF or PSF anywhere.
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Postby LK873 » Sat Mar 12, 2005 2:36 pm

I think I could fish out a source link for GSF...Give me a few.

[Edit]
What are USF's?

[EditEdit]
Nevermind. N64 songs would be cool, but would eat your CPU in a way that the CPU Usage icon in your System Tray would bork.

[EditEditEdit]
Heh heh...

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Postby David Ferstat » Sat Mar 12, 2005 8:28 pm

Please reduce your picture's dimensions.
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Postby BetaSword » Sun Mar 13, 2005 12:15 am

For the GSF stuff, you can go here: http://www.caitsith2.com/gsf/
That's got the source, plus all of the GSF archives currently available. Or at least a lot of them.
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Postby Killo Zapit » Sun Mar 13, 2005 1:21 am

Also: QSF!

Actually, why not full winamp input plug-in support? Then you can support as many formats as you want! :P
Last edited by Killo Zapit on Sun Mar 13, 2005 1:25 am, edited 1 time in total.
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Postby BetaSword » Sun Mar 13, 2005 1:21 am

QSF? Never heard of that one.
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Postby Killo Zapit » Sun Mar 13, 2005 1:28 am

Capcom QSound. For CPS2 arcade games. They sound awesome.
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Postby Bashe » Sun Mar 13, 2005 6:22 am

IMF support would be cool...

Is it already supported? I wouldn't know..one time I tried to put an IMF in there and it asploded.
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