Lens flares

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PlayerLin
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Re: Lens flares

Post by PlayerLin »

I still mess around about Len flares but as leodoom85 and Nash said, halo enabled: fishbowl-y vision and mess my screen up(try enable the chasecam and you got green/whatever color your
player character using of refraction on your whole screen lol), halo disabled: made it just a cheap-ass 3D glasses effect...something really going wrong on the shader I guess. :(
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UsernameAK
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Re: Lens flares

Post by UsernameAK »

Yes, I have made a shitty shader. But that can be improved by you, guys.
dpJudas
 
 
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Re: Lens flares

Post by dpJudas »

Thanks for the great offer, but I'm already working on improving other people's code. :D
(sorry, couldn't resist)
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Rachael
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Re: Lens flares

Post by Rachael »

This is like putting together a car from random spare parts you found, except not finishing it, and then saying to us "here, if you want it you have to finish it for me."

If you want this to be included into GZDoom on the mainline you will have to fix some of the more pressing issues yourself. If you want me to put out another build with your flares I can switch back to my flare branch and do a pull and recompile, but you are still largely on your own. Passing it off to other people isn't going to get it finished for you.
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Rachael
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Re: Lens flares

Post by Rachael »

This one is now incompatible with the 3.0 tree due to its updates.
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Graf Zahl
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Re: Lens flares

Post by Graf Zahl »

It's also not something I plan to add.
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Rachael
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Re: Lens flares

Post by Rachael »

Honestly it didn't seem that popular. The idea was nice, but the implementation needed improvement. And the whole "here it is! improve it for me!" thing didn't help, either, especially when the author disappeared a mere moment after he posted it.
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