[Maybe .99x] Sprite Changing

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Sprite Changing

Postby Lutrov71 » Fri Mar 11, 2005 4:44 pm

Is it possible for sprites to change while the levels progress.
Last edited by Lutrov71 on Fri Mar 11, 2005 6:07 pm, edited 1 time in total.
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Postby randi » Fri Mar 11, 2005 4:54 pm

Which means what?
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Postby Lutrov71 » Fri Mar 11, 2005 4:56 pm

So the player skin can evolve sort of. eg. In map01 to 05 you are a zombie, and in map 05 - 10, you are an archville etc.
As levels progress, the player skin changes.
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Postby Agent ME » Fri Mar 11, 2005 5:24 pm

Why not just incorporate the ability to change the skin through ACS so the level author could script that in himself.
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Postby Lutrov71 » Fri Mar 11, 2005 5:58 pm

I didn't know that was possible. Thanks. :)
Is it also possible to change the face graphic in the status bar as levels progress?
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Postby Agent ME » Fri Mar 11, 2005 5:59 pm

Lutrov71 wrote:I didn't know that was possible. Thanks. :)
Is it also possible to change the face graphic in the status bar as levels progress?

Oh, no it's not possible yet. I was just suggesting a change in the suggestion. Anyways, once the ability to change the skin is in, it will include the feature to change the face.
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Postby Enjay » Sat Mar 12, 2005 7:48 am

There are some actors that can change appearance (trying to think...)

I'm fairly sure it's that you can script a "scripted" marine to use any of the available skins.

Aha, here it is from an old script I had lying around

SetMarineSprite (1, "SpriteBLK1");

By the look of it, that was to change an item with tid 1 to use one of my Blake Stone skins.

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Postby Graf Zahl » Sat Mar 12, 2005 8:15 am

SetMarineSprite works, as the name suggests, only for scripted marines!
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Postby Enjay » Sat Mar 12, 2005 8:31 am

Yeah, I thought it was probably only for them. At least it shows the principle and that it is possible.

I assume scripted marines were allowed, rather than all enemies, because their frames should tie in to those of a skin. However, I see no obvious reason why it shouldn't be extended to all actors and make the mod author responsible for a suitable "monster skin" with apprpriate frames etc.

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Postby David Ferstat » Sat Mar 12, 2005 8:32 pm

Of course, the ability to change player skins would let us, for co-op and deathmatch, show weapons! No more trying to guess if the player you're sneaking up is going to suddenly whirl around and give you two barrells of buckshot in the face, or try to dismember you with a chainsaw. :)
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Postby Wasted Youth » Tue Mar 15, 2005 8:51 am

Yes, and I think that all the sprites should be included in the ZDoom WAD. Also, you would have an Option if you wanted to use it.
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Postby Agent ME » Thu Mar 17, 2005 5:46 pm

Huh? That would be dumb. Then the zdoom.wad would be full of sprites from wads you'd probably never play.
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Postby NiGHTMARE » Thu Mar 17, 2005 8:11 pm

He's most likely only talking about the Doom guy with weapons skins.
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Postby Bio Hazard » Thu Mar 17, 2005 8:36 pm

if a visible weapon feature was implemented, there would need to be a way to do it without ACS so you wouldnt need a special map to use it
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Postby David Ferstat » Thu Mar 17, 2005 11:31 pm

Wasted Youth wrote:Yes, and I think that all the sprites should be included in the ZDoom WAD ...

No. It should always be the responsibility of the wad author to provide non-standard skins.
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