[Duplicate] ACS suggestions

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Postby randi » Fri Mar 11, 2005 4:40 pm

What's wrong with using Thing_Move?
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Postby Graf Zahl » Fri Mar 11, 2005 4:56 pm

2 things:

-it can only move to a different map spot, not by offset
-it spawns teleport fog which often isn't wanted.
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Postby Richard213 » Sat Mar 12, 2005 3:43 am

well this like this arnt possible with the other ways like thing_move

creat a thing that moves in decorat and put this in ACS

1st make a thing in decorate that move around another thing like the Afrit in monster resource wad

then you could do something like this in acs

Code: Select allExpand view
script 1 open
 {
  Thing_ChangeTID(0,Playernumber()+256);
   int playerX = getactorx(256);
   int playerY = getactory(256);
   setactorx(1,playerX);
   setactory(1,playerY);
  }


this would take that thing with the comits going around it and follow the player, now you have a comit circling the player

thing_move cant do this and if im correct that spawn hack would just make the comit stey in one place.
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Postby Agent ME » Sun Mar 13, 2005 3:19 pm

Isn't that supposed to be an Enter script? And what exactly is it supposed to do?
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Postby Richard213 » Mon Mar 14, 2005 1:21 am

Isn't that supposed to be an Enter script?


i wrote the code in about 30 sec, you cant expect me to get it right lol

And what exactly is it supposed to do?


it put a thing with tag 1 in the X Y position of the player
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