[Added] Disabling obituaries entirely

Moderator: GZDoom Developers

Disabling obituaries entirely

Postby MasterOFDeath » Thu Mar 10, 2005 6:44 am

Obituaries upon death, in both singleplayer and multiplayer, is just a novelty to me. I liked doom better when it dind't always flood your screen with who died by who (And it distracts me all the time too :P). So, if it isn't already possible, can obitiuaries just be disabled entirely? I know you can disable sprees and stuff though.
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Postby Graf Zahl » Thu Mar 10, 2005 10:06 am

It's not yet possible to deactivate them but this is a really simple thing so why not?
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Postby MasterOFDeath » Thu Mar 10, 2005 10:57 pm

Ah good, would like the option to disable them. :D I like doom better without such novelties.
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Postby HobbsTiger1 » Fri Mar 11, 2005 12:45 pm

Play Vanilla Doom then.
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Postby Kobayen » Fri Mar 18, 2005 9:56 am

Hmm, since we touched the matter... is there a single option to simply disable all newities?
Like, instead of turning off tons of compatibility stuff, a Vanilla Doom on / off switch.
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Postby Graf Zahl » Fri Mar 18, 2005 10:04 am

Yes, use Doom2.exe!

Seriously, why would you want that from ZDoom? For that there are other source ports out there. PrBoom may be more to your liking. ZDoom's main goal is not perfect backwards compatibility.
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Postby Tormentor667 » Sun Mar 20, 2005 9:53 am

Graf Zahl wrote:Yes, use Doom2.exe!

Seriously, why would you want that from ZDoom? For that there are other source ports out there. PrBoom may be more to your liking. ZDoom's main goal is not perfect backwards compatibility.


Are you kidding?

@HobbsTiger1 - This comment is dumb, there may be other reasons why someone might deactivate the obituaries in the ZDoom engine, for whatever mod or wad he needs it, so it should really be possible and at last it isn't hard to do!
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Postby TheDarkArchon » Fri Mar 25, 2005 6:20 am

A side note: In SMMU (I think) obituaries could be disabled.
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