[Done] Different impact anims depending on target (and other ideas)

Moderator: GZDoom Developers

Postby Anakin S. » Sat Mar 19, 2005 1:33 pm

Rats. So do you think there should be a separate decorate function that sets the alpha value?
User avatar
Anakin S.
Am I evil?
 
Joined: 28 Nov 2003
Location: A long time ago in a galaxy far, far away...

Postby Anakin S. » Wed Jun 01, 2005 8:08 pm

Some of you may hate me for doing this, but I'm bumping this one because I think some useful ideas were discussed here and it seems like decorate add ons are really taking off. /ducks

I also have another idea: how about a function that moves something in a set direction in relation to the current facing angle, which can be used to create the spiraling motions of the dark bishop projectiles as they home in on the player or the side to side motions of bloodscourge slalom ball. Maybe even the orbiting motions of the Heretic 2 meteor ball or the Heresiarch mana cubes. I don't know what kinds of arguments could be used for this function, though. Maybe something like this: A_Move(angle, pitch, distance) or A_Move(x offset, y offset, distance).
User avatar
Anakin S.
Am I evil?
 
Joined: 28 Nov 2003
Location: A long time ago in a galaxy far, far away...

Previous

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests