http://forum.zdoom.org/viewtopic.php?t= ... clipmidtex
Graf Zahl wrote:I just discovered this line:
Does this mean that ZDoom can now properly clip mid textures to the actual floor and ceiling?Code: Select all
- Added support for clipping midtextures on all lines, because I think Strife looks better that way. (Even though it looks like Strife does not do this.)
Since I couldn't find anything in the code for this except that it is explicitly set when Strife is being played, could you make this a MAPINFO flag? If that was available it could greatly reduce the amount of maps that have to hack around this limitation. I think it would be greatly appreciated.
It was apparently completely buried in the General forum but this would be a really useful feature because right now you need awful hacks to do this properly.