http://forum.zdoom.org/viewtopic.php?t= ... clipmidtex
Graf Zahl wrote:I just discovered this line:
- Code: Select all • Expand view
- Added support for clipping midtextures on all lines, because I think Strife
looks better that way. (Even though it looks like Strife does not do this.)
Does this mean that ZDoom can now properly clip mid textures to the actual floor and ceiling?
Since I couldn't find anything in the code for this except that it is explicitly set when Strife is being played, could you make this a MAPINFO flag? If that was available it could greatly reduce the amount of maps that have to hack around this limitation. I think it would be greatly appreciated.
It was apparently completely buried in the General forum but this would be a really useful feature because right now you need awful hacks to do this properly.