Moderator: GZDoom Developers
Graf Zahl wrote:Am I the only one who doesn't see any real use in this, not to mention that the amount of work required to properly implement it will probably be in no relation to the benefits?
Your Name Is wrote:Bringing about the thing by Agent ME, he mentioned something I liked. Teh ability to update bugs in a map by changing a broken line, switch, or sector through ACS checking an online database
charris wrote:No you wouldn't. Put a version tag on each map version, and just send a diff, for an externel program to edit....
Graf Zahl wrote:1. Who is going to maintain that database?
2. What does it contain? If it is ZDoom exclusive it won't be of much use.
3. Suggesting others to do a shitload of work just so you can be lazy is pathetic.
Agent ME wrote:3. In VB6, I remember getting something from the net was just one command, and then several more lines could process that information. I can't see how it would be that hard to incorporate it. Then the level author would probably have to write more ACS code to read it, more than the C code in the hypothetical ZDooM.
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