Pull request: https://github.com/rheit/zdoom/pull/932
Adds the QZDoom multithreading framework to ZDoom.
Moderator: GZDoom Developers
dpJudas wrote:while first map in KDiZD at 4K still struggles because the code feeding the drawers is holding it back (45 fps @ 4k, start viewpoint).
Pure C: 43.073183 ms
MMX asm: 19.672721 ms
MMX intrinsics: 23.969307 ms
SSE2 intrinsics: 19.774505 ms
SSE2 intrinsics without fallback: 8.586062 ms
Unaligned
Pure C: 41.646474 ms
MMX asm: 20.875403 ms
MMX intrinsics: 25.511350 ms
SSE2 intrinsics: 20.675840 ms
SSE2 intrinsics without fallback: 10.082297 ms
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