Humm... Couldn't it be to "just" tell the engine to, lets say, additionally to flipping the '1' and the '5' sprites, draw the '8' sprite in place of the '2', the '3' in place of the '7', the '4' in place of the '6', and vice-versa?
I mean, somewhere in the hard code, it is told that the XXXXA2 is to be draw when the actor is seem from some angles. Couldn't it be told that, if the flag is on, the sprite XXXXA8 is to be drawn instead?
This would be needed only for actors that actually have 8 rotations sprites, I think. For those who have just 5, just like the imp, for example, maybe just flip the '1' and '5' cold work.
Well, I'm just guessing here. I'm seem this only from a "user view", not as a developer. (And I remember old discussions about the use of the word "just" in feature suggestions, XD ) Of course it maybe would be very hard to do, and would not worth the effort.
I'm just tossing some ideas in hope that they may be useful.
