I did that on my "mod", the mod used alot of dynamic lights to make the map more "spooky", and since it was useless to software users, i just made the áreas near those static dynamic lights just more brighter...Eruanna wrote:Exactly. It's like - why even bother letting the mod check for the renderer? It's pointless. And plus, people STILL like to do silly ugh-worthy death scripts like GF2 did. (No offense, Cutman)
But on the future since both renders (on zandronum) will have dynamic lights, I think the best thing to do is just to check if the user has dynamic lights on or off instead of the render.
edit:
what about about changing the software value to a new value? since it has so many stuff that will make the old render a 1994 toy (or just set it to 1)