+NOSTEPONACTORS
Moderator: GZDoom Developers
- Major Cooke
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+NOSTEPONACTORS
Sometimes actors can step up on top of one another, given the proper circumstances. I.e. some monsters could be below an immediate flight of stairs, and if the lower actor is close enough, the one on the higher end can 'step up' on them provided their MaxStepHeight is large enough.
This can be quite annoying especially if the actor on the higher end is quite a bit bigger, and the higher monster could get stuck. Would it be feasible to disable searching for actors to step up on with a flag?
This can be quite annoying especially if the actor on the higher end is quite a bit bigger, and the higher monster could get stuck. Would it be feasible to disable searching for actors to step up on with a flag?
Re: +NOSTEPONACTORS
And clearing CANPASS - on either the offending actor, or on the obstacle, is not enough?
If a monster is huge I don't see any reason to pass over it unless you are in a really really tall or a flight-capable level. Even so, the monster itself could probably get an ACTLIKEBRIDGE so that others can still fly over it.
If a monster is huge I don't see any reason to pass over it unless you are in a really really tall or a flight-capable level. Even so, the monster itself could probably get an ACTLIKEBRIDGE so that others can still fly over it.
Re: +NOSTEPONACTORS
Can't comment on Eruanna's remark, but this might help me fix two annoyances I currently have:
1) Performing airborne kicks often ends up in my player pawn climbing on top of monsters
2) Floating, non-solid monsters gliding towards me usually abruptly climb on top of my player pawn (this makes them suddenly disappear from my FoV until you look almost straight up)
1) Performing airborne kicks often ends up in my player pawn climbing on top of monsters
2) Floating, non-solid monsters gliding towards me usually abruptly climb on top of my player pawn (this makes them suddenly disappear from my FoV until you look almost straight up)
- Major Cooke
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Re: +NOSTEPONACTORS
@Eruanna: Nope. This is a specific case where it can step up on many actors of many different kinds and that'd break all sorts of stuff.
Re: +NOSTEPONACTORS
Sounds like your case, and in addition D2JK's, makes a flag for this a good idea, then, at least in my opinion.
- Major Cooke
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Re: +NOSTEPONACTORS
Agreed, though ACTLIKEBRIDGE actors could obviously still be an exception.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: +NOSTEPONACTORS
Also note that ACTLIKEBRIDGE has other implications as well (like blocking any sector mover for example)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: +NOSTEPONACTORS
I had a look and this would come saddled with so many gotchas that I'd rather pass.
- Major Cooke
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Re: +NOSTEPONACTORS
Since MaxStepHeight is now adjustable, I can deal with just that.