Double/Quad scale for status bar & fullscreen HUD?
Moderator: GZDoom Developers
Double/Quad scale for status bar & fullscreen HUD?
I play at 1920x1200 and with the status bar, and with st_scale 0, the status bar is too tiny... but with st_scale 1, I think it's obscenely too big. :P
Can st_scale be changed to allow double/quad scaling, like the message system in ZDoom? Or perhaps a slider, like what was recently done for the crosshair? Oh and perhaps the fullscreen HUD (not the Alt HUD!) can be given the same treatment too, for users who play with the FS HUD instead...
Thanks!
Can st_scale be changed to allow double/quad scaling, like the message system in ZDoom? Or perhaps a slider, like what was recently done for the crosshair? Oh and perhaps the fullscreen HUD (not the Alt HUD!) can be given the same treatment too, for users who play with the FS HUD instead...
Thanks!
Re: Double/Quad scale for status bar & fullscreen HUD?
Until this receives a reply from one of the devs, you could always change the Resolution from within SBARINFO, though I'm pretty sure you're already well aware of that, but just in case.
Re: Double/Quad scale for status bar & fullscreen HUD?
I'm not asking about a modding feature. I'm asking about a user option feature.
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- Tapwave
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Re: Double/Quad scale for status bar & fullscreen HUD?
I agree a //lot// with this suggestion, because the HUD of my mod is unplayably huge if I reduce the resolution, and too tiny if I up it, because it relies on large elements that are difficult to scale properly. I still found two *good* positions, but they only work on lower resolutions for the small one, and larger resolutions for the big one. So this would allow me to have a single version of the mod instead of one with a larger res parameter.
Re: Double/Quad scale for status bar & fullscreen HUD?
In that case, I apologise. I understand my workaround needs to tinker around with SBARINFO, which isn't really what you need. I offered it as a temporary alternative. Maybe it'll help someone else while waiting for this feature suggestion to make it in.Nash wrote:I'm not asking about a modding feature. I'm asking about a user option feature.
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Re: Double/Quad scale for status bar & fullscreen HUD?
Looking to find out how many scale cvars we have totally. So far I've got: st_scale, hud_scale, hud_althudscale, crosshairscale, con_scaletext - did I miss any?
Re: Double/Quad scale for status bar & fullscreen HUD?
What is the forced scale about in DBaseStatusBar::SetScaled? Some way the mods can say they want it to use scaled status bar even if it is off with st_scale? If so, should such a thing lock it to a 1.0 scale?
- NeuralStunner
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Re: Double/Quad scale for status bar & fullscreen HUD?
Yes, and yes. It's sometimes useful to work in the 320x200 virtual space and use downscaled graphics.dpJudas wrote:Some way the mods can say they want it to use scaled status bar even if it is off with st_scale? If so, should such a thing lock it to a 1.0 scale?
Re: Double/Quad scale for status bar & fullscreen HUD?
The status bar still isn't scaled yet (dpJudas already explained why it might be more complicated). Since the OP asked for "status bar", I imagine that technically the request hasn't been fulfilled yet... <:)
Re: Double/Quad scale for status bar & fullscreen HUD?
Ideally, when st_scale is 1 and uiscale is not 0 and the forced argument to SetScaled is false, it would scale using a virtual size of SCREENWIDTH/uiscale x SCREENHEIGHT/uiscale. I didn't attempt to make this change as my understanding of how the status bar works is very limited.Eruanna wrote:If not, what more could be done?
- Graf Zahl
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Re: Double/Quad scale for status bar & fullscreen HUD?
I hope this can be handled when the status bar code gets a scripting treatment. But the complexity of SBARINFO dampens my hopes considerably. But for now this can be pushed aside.
Re: Double/Quad scale for status bar & fullscreen HUD?
Added when the status bar scaling cleanup was completed.