Floor_Stop and Ceiling_Stop
Moderator: GZDoom Developers
- Arctangent
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Floor_Stop and Ceiling_Stop
A rather strange omission, there's seemingly no way to stop a floor or ceiling's current movement with them either being a crusher or ( in the floor's case ) a perpetual platform. It's not hard to see where these could come in handy - overriding the plane's current movement, creating a puzzle where you need to stop the floor at a certain height, allowing an outside source in general to halt a plane's movement, just to name a few.