Pull Request
Adds flags (relativity and fullbright flags) and an angle parameter. Because of relativity to the calling actor, this is DECORATE only.
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE: Macro. Combines the following flags.
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
A_SpawnParticle Enhancements (Decorate Only)
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A_SpawnParticle Enhancements (Decorate Only)
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Re: A_SpawnParticle Enhancements (Decorate Only)
It just came out. Let it simmer for a few hours.
But in seriousness, good suggestions.
But in seriousness, good suggestions.
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Re: A_SpawnParticle Enhancements (Decorate Only)
It HAS been simmering for a few hours.
Also, if you're wondering why: Try running A_SpawnItemEx all the time with almost all of the absolute flags on all the damn time.
Also, if you're wondering why: Try running A_SpawnItemEx all the time with almost all of the absolute flags on all the damn time.
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Re: A_SpawnParticle Enhancements (Decorate Only)
Can you move color to first position while you're at it?
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Re: A_SpawnParticle Enhancements (Decorate Only)
I'll second this. It's the most important parameter and useful enough on its own, I'll bet.Gez wrote:Can you move color to first position while you're at it?
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Re: A_SpawnParticle Enhancements (Decorate Only)
If the devs let me. In fact, I will happily reorganize angle too.Gez wrote:Can you move color to first position while you're at it?
Graf? Blzut3? Randi (dare I assume you even watch these)? What do you guys say?
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Re: A_SpawnParticle Enhancements (Decorate Only)
Feel free to do it. I'm off to bed now.
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