[Maybe later] [Strife dialogues] Make the selection sound unique

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[Strife dialogues] Make the selection sound unique

Postby Ceeb » Sat Apr 10, 2010 12:36 am

This is a small one that would be handy so you could define your own selection sound in SNDINFO, for your dialogues, rather than end up stuck using the stock selection noise. (Which is the DSPISTOL sound in Doom, it gets annoying hearing gunshots when you're talking to an NPC. :P )

Anyway, couldn't an alias just be defined so the old behavior is on by default, but you could redefine something line "dialogue/choose"?
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Re: [Strife dialogues] Make the selection sound unique

Postby Demolisher » Sun Apr 25, 2010 7:19 pm

I made mine sound like the item pickup noise once. I believe it uses the menu sound alias.
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Re: [Strife dialogues] Make the selection sound unique

Postby Ceeb » Sun Apr 25, 2010 9:42 pm

Demolisher wrote:I made mine sound like the item pickup noise once. I believe it uses the menu sound alias.


Cosmic, that's exactly what I did. :|

But yes, it does. What I mean is, can we have a unique definition for the Strife dialogue menu sound?
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Re: [Strife dialogues] Make the selection sound unique

Postby Graf Zahl » Thu Aug 26, 2010 4:07 pm

I hate to tell you this but unless the menu system gets a complete overhaul there's no chance this is going to happen. The code is just a complete clusterfuck that's barely maintainable.

I'm saying this after hacking in another extension for automap key binds. This was another thing that required some code duplication (fortunately small blocks only) and making changes to 10 or so places.

So sorry, unless that code gets thrown into the dumpster not much will happen.
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Re: [Strife dialogues] Make the selection sound unique

Postby Eliot_L » Mon Aug 19, 2019 12:06 am

Apologies for the necropost, but this was one of the only threads I could find on this topic so I would like to leave a breadcrumb here for future modders trying to do this. It appears as if this is possible now by setting the chatsound property of the GameInfo section in MAPINFO. I have tried to tweak the description on the wiki as well to try to make this easier to find. It was difficult to search for since, as I've come to find out, the terms "chat", "conversation", and "dialogue" are used interchangeably throughout the data formats, source code, and docs.
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Re: [Strife dialogues] Make the selection sound unique

Postby Blue Shadow » Mon Aug 19, 2019 10:44 am

The thing is, chat and dialogue are two different things.
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Re: [Strife dialogues] Make the selection sound unique

Postby Eliot_L » Mon Aug 19, 2019 11:01 am

Ok, however the "chatsound" property appears to be what controls the sound used when the player interacts with strife dialogues. If it's also tied to player chats, maybe that's why it defaults to an annoying telephone ring sound in GZDoom, but I don't really play multiplayer ever so I am not sure. However, I believe I have answered OP's question.
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Re: [Strife dialogues] Make the selection sound unique

Postby Blue Shadow » Mon Aug 19, 2019 11:41 am

Eliot_L wrote:I don't really play multiplayer ever so I am not sure.

You can test this in single player, too. By default, if you press 't' on the keyboard, you get a chat prompt. Type something and then press Enter. You'll hear that chat sound.

Anyway, your wiki edit needs correcting, as it's currently implying that both features are one and the same, which are in fact not.
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Re: [Strife dialogues] Make the selection sound unique

Postby Eliot_L » Wed Aug 28, 2019 2:18 pm

Thanks, looks like an improvement. Still the fact that it is sometimes called DIALOGUE and sometimes called conversation is confusing - unfortunately the ship seems to have sailed on that one.
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