[Added] BMF Bitmap font support

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BMF Bitmap font support

Postby Big-Boss » Sat Nov 07, 2009 1:31 pm

I am sure one or two people might be aware of this site: http://bmf.wz.cz/

It includes the technical stuff related to the BMF font and is an excellent bitmap font resource. All fonts have have a .bmf font download. It would be pretty cool to see ZDooM use something beyond the standard DooM font.
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Re: BMF Bitmap font support

Postby Jimmy » Sat Nov 07, 2009 3:26 pm

I would love this as a feature. Though I don't know if it would be easy/possible to implement.
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Re: BMF Bitmap font support

Postby randi » Sat Nov 07, 2009 5:21 pm

It looks simple enough to do, but not until after the next release.
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Re: BMF Bitmap font support

Postby Jimmy » Sat Nov 07, 2009 5:23 pm

Ah, great news, randy. :D
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Re: BMF Bitmap font support

Postby Tormentor667 » Sun Nov 08, 2009 12:46 pm

Big-Boss wrote:I am sure one or two people might be aware of this site: http://bmf.wz.cz/

It includes the technical stuff related to the BMF font and is an excellent bitmap font resource. All fonts have have a .bmf font download. It would be pretty cool to see ZDooM use something beyond the standard DooM font.


Best suggestion since ages, the resource rocks :)
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Re: BMF Bitmap font support

Postby Big-Boss » Sun Nov 08, 2009 2:53 pm

Yeah, I figured it might be worth suggesting considering the sheer number of font's available (approx. 794). It would take away the countless hours required to create a new font char by char in the graphics programme de choix and implementing it into FONTDEFS.
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Re: BMF Bitmap font support

Postby Xim » Sun Nov 08, 2009 5:43 pm

This sounds like an awesome idea. I'm sure tons of mods are going to (ab)use this.
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Re: BMF Bitmap font support

Postby Big-Boss » Mon Nov 09, 2009 10:41 am

True, but after almost 17 years of staring at the DooM font, it'd be nice to see something else lol
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Re: BMF Bitmap font support

Postby Xim » Mon Nov 09, 2009 10:47 am

Indeed it would but. My (ab)use comment was mainly a joke. I can tell we're gonna get new fonts popping up in nearly every ZDoom WAD from now on, not that it's a bad thing.
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Re: BMF Bitmap font support

Postby The_Funktasm » Mon Nov 09, 2009 4:01 pm

They look very DOS. I kind of like that.

Image
You can tell me that that with some 16bit color mountains and a castle wouldn't pass for a title screen in 1993.
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Re: BMF Bitmap font support

Postby Big-Boss » Mon Nov 09, 2009 6:36 pm

Ja I think most are from DOS and pre-1999 console games, which is epic.
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Re: BMF Bitmap font support

Postby Jimmy » Tue Nov 10, 2009 11:55 am

Tyrian, Descent, Jazz Jackrabbit... the list goes on. :shock:
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Re: BMF Bitmap font support

Postby Ethril » Tue Nov 10, 2009 5:22 pm

jimmy91 wrote:Tyrian, Descent, Jazz Jackrabbit... the list goes on. :shock:


Oof, three-hit nostalgia combo.

Be right back, reminiscing. :wub:
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Re: BMF Bitmap font support

Postby TheDarkArchon » Wed Nov 11, 2009 7:50 pm

The_Funktasm wrote:You can tell me that that with some 16bit color mountains and a castle wouldn't pass for a title screen in 1993.


It won't: Most games in 1993 didn't have 16-bit colour since the then standard VGA frame buffers only had 640k memory, hence why Doom was originally in 320x200x8.
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Re: BMF Bitmap font support

Postby The_Funktasm » Wed Nov 11, 2009 8:33 pm

TheDarkArchon wrote:
The_Funktasm wrote:You can tell me that that with some 16bit color mountains and a castle wouldn't pass for a title screen in 1993.


It won't: Most games in 1993 didn't have 16-bit colour since the then standard VGA frame buffers only had 640k memory, hence why Doom was originally in 320x200x8.


:glare:
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