Blade Nightflame wrote:And alright, to be honest, this is all about vehicles/cars that I'm trying to get it work, and I already went by the decorate method, which wasn't my cup of tea. Enterable and exitable whenever you wish, damage it when you're outside of it to destroy it, be hurt enough inside to die too. That's the main reason actually.

Here's a horrible ACS hack that might actually work for your particular situation. Instead of removing the vehicle from the map, you could "remove" the player and transfer control to the vehicle. It would depend on a custom map, though... Here's an example.
- You walk up to the 'Titan MECH' actor, its melee state activates a script that does the following...
- Set the camera to the vehicle, so the player "sees what it sees."
- Move the player into a square room with four line teleports, so that the player can run in any direction forever.
- Do the following stuff in a loop, every tic or so...
- Monitor changes in player's position, angle, and ammo. Monitor changes in vehicle's health.
- Use changes in player's position and angle to determine what direction the vehicle should be moving and facing.
- If player's ammo changed, have vehicle fire a shot.
- If vehicle is destroyed (has < 1 health), exit loop, move player to vehicle's position, kill player.