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LilWhiteMouse
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Stick

Post by LilWhiteMouse »

How about a function or action that works like A_Fire, but gives more flexibility? As a decorate action, being able to define the x, y, and z offsets would be nice. If it was an ACS function, also being able to define two TIDs would be great: the thing to stick, and the thing to stick too.
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Anakin S.
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Post by Anakin S. »

I think it would be useful to make this more customizable. Other than setting the x, y, and z offsets, the only other way to do it is to change the sprite offsets. What are you using it for?

I wrote about a similar subject in the very first thread I made when I joined the zdoom forum, although I didn't ask for the same sorts of features with A_Fire back then. I just asked if it would be possible to use A_Fire with projectiles other than the revenant fireball or the archvile flame. Now it is possible to use it for every projectile that uses +SEEKERMISSILE.
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Graf Zahl
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Post by Graf Zahl »

This would be a hack no matter how you twist it. In my book hacks don't count as features.
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LilWhiteMouse
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Post by LilWhiteMouse »

Graf Zahl wrote:In my book hacks don't count as features.
Suggest any alternatives?
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Ryan Cordell
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Post by Ryan Cordell »

I swear Graf's addicted to saying everything's a hack.. :?
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Graf Zahl
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Post by Graf Zahl »

LilWhiteMouse wrote:
Graf Zahl wrote:In my book hacks don't count as features.
Suggest any alternatives?

Not with Doom's crap physics.
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Bio Hazard
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Post by Bio Hazard »

Blade Nightflame wrote:I swear Graf's addicted to saying everything's a hack.. :?
Because they are!
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