Play outro cutscenes after stats screen

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Moderator: GZDoom Developers

Play outro cutscenes after stats screen

Postby molecicco » Fri Jun 10, 2022 1:11 am

Currently, outro cutscenes play before the stats screen gets displayed. It would be nice to have a way to configure (mapinfo?) whether the outro is played before or after it. That way, custom cutscenes can be implemented to feel like a bridge between levels.

One use case for this request would be to play a cutscene after a completed, but before a mapinfo-defined intermission is shown, like this:

Code: Select allExpand view
map MAP32 "test"
   next = "EndGameC"
      Function = "CustomCutscenes.Map32"
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Joined: 10 Apr 2022
Discord: Molecicco#7118
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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