Rendering - Line/Actors distance culling

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Rendering - Line/Actors distance culling

Postby Darkcrafter » Mon Jun 06, 2022 12:59 pm

It's already been implemented in LZDoom and GZDoom has those cvars hardwired into console but they don't work. I'd like to get playing my huge maps with very same feature in GZDoom.
Joined: 23 Sep 2017
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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