LineAttack, used by all hitscan-related custom functions seems to have some parameters (offsetz, offsetforward, offsetside) that deal with where the attack is positioned. These are not exposed to functions such as A_FireBullets and A_CustomBulletAttack for example (Or A_CustomPunch or A_Saw, though I'm not sure if this would as useful).
I'd love to be able to use these parameters in these functions. I realize I could simply use LineAttack directly, but I'd rather not reinvent the wheel if I don't need to.