Hello! An option I would like to see is a property for GLDEF lights that
only illuminate the specific actor that calls them. I imagine the syntax would look something like this:
The intended use case for such a feature would be to allow sprites to be illuminated and colored independently from their surroundings. The specific use I have in mind is to apply a glow and color when enemies take damage, similar to Prodeus. I've attempted a number of different approaches for this, most of them involving palette translations, but those are imperfect.
If someone else has found a solution to achieve this effect, I'd be interested to hear it, but a native feature would be my preference.
Thanks
-P