BloodDecal Property For Actors

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BloodDecal Property For Actors

Postby 22alpha22 » Thu Oct 21, 2021 1:48 pm

Basically a way to define what blood decals are generated on a per actor class basis since the current method is very limited. (All actors have to use the same blood decals)

What it could look like:

Code: Select allExpand view
Class AnActor
{
     Default:
     {
          BloodDecal Blood Decal 1, Minimum Damage To Spawn, Blood Decal 2, Minimum Damage To Spawn, ...
     }
}


Obviously Blood Decal # would be a decal or decalgroup defined in DECALDEFS and Minimum Damage To Spawn would be exactly what it sounds like.

For my own uses, this would allow me to raise the minimum damage required to spawn blood decals to match the fact in my mod all health and damage has been multiplied by a factor of 100.

Other uses would allow different monsters to have different blood decals or decal renderstyles. For example a Spectre could have fuzzy blood decals without having to turn all blood decals fuzzy.
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22alpha22
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Joined: 21 Feb 2014
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