glossiness map for specular workflow

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glossiness map for specular workflow

Postby Steve5563 » Tue Apr 06, 2021 8:52 am

pretty much the same thing as a roughness map for pbr.
normally the texture artist has to invert the black and white colors when converting from a roughness map to a glossiness map.
black = rough
white = gloss
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Steve5563
 
Joined: 27 Jan 2019
Location: Australia

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