Version dependent code

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

Re: Version dependent code

Postby Rachael » Thu Apr 08, 2021 1:37 pm

That would be really bad, in my opinion. Because what is to stop someone from creating an LZDoom mod that might be compatible with both GZDoom and QZDoom?

LZDoom is kind of the odd-man-out on this one. The accounting can be done either on LZDoom or GZDoom side (i.e. GZDoom just loads a "modern" filter folder), but the separation should be the ports that already exist, not the 26 different letters of the alphabet that happen to get stuck in front of the "ZDoom" name, or probably what might be better if a port just created its own name instead of using "ZDoom" whatsoever.

Things are far more likely to be compatible with GZDoom than with LZDoom, and most ports will derive from GZDoom.
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Previous

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests