Add new timer for shader

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Add new timer for shader

Postby Serious_MOod » Thu Mar 25, 2021 6:03 am

The timer in the shader continues to count even during the screen wipe animation, while the timer in the ZScript stops during this animation.
Is there any chance that something will be done about it in future versions of the GZDoom? Maybe make another timer that will stop and depend on the time of the map?
P.S. This post was originally in the bugs section, but I thought and decided that this is more related to requests, so I recreated the topic.
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Joined: 17 Nov 2012
Location: Novosibirsk, Russia
Discord: Mud#0030
Operating System: Windows 10/8.1/8/201x 64-bit
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Re: Add new timer for shader

Postby MyNameIs » Thu Mar 25, 2021 11:55 pm

yea, that would be neat imo.
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Joined: 26 May 2013

Re: Add new timer for shader

Postby vnd94 » Sun Mar 28, 2021 3:01 am

It would be really nice
Joined: 28 Mar 2021

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