Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
by SPZ1 » Mon Mar 15, 2021 11:59 am
Would it be easier to inherit from a parent to change a skin than to copy 100 frames to do so?
- Code: Select all • Expand view
MODEL ChildModel : ParentModel {
skin 0 "alternate.jpg"
}
-

SPZ1
-
- Joined: 02 Aug 2017
- Location: Illinois
by Cherno » Mon Mar 15, 2021 2:56 pm
From what I understand, this is not possible due to the way MODELDEF is parsed internally. The advantage of the current system is that you can change path, models and (surface)skins at any point in the MODELDEF lump, for example in between two FrameIndex lines. This would not be possible with inheritance.
-

Cherno
-
- Joined: 06 Dec 2016
by SPZ1 » Tue Mar 23, 2021 3:45 pm
I was thinking that the child list would start off where the parent list ended so you could still specify more paths and frames or whatever it may be
-

SPZ1
-
- Joined: 02 Aug 2017
- Location: Illinois
Return to Feature Suggestions
Who is online
Users browsing this forum: No registered users and 0 guests