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Moderator: GZDoom Developers
by Matt » Wed Feb 03, 2021 9:35 pm
It would be nice to have an option to just give an arbitrary position for a particle, for those effects where the particle's position has nothing to do with that of the calling actor (e.g., an effect that interacts with the map geometry).
Right now I always have to subtract the calling actor's position first.
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Matt
- Putting the XD into *xdeath since 2007
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- Joined: 04 Jan 2004
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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