A_SpawnParticle color2, colorchangetime parameters

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A_SpawnParticle color2, colorchangetime parameters

Postby Matt » Fri Jan 29, 2021 5:06 pm

For a particle that changes colour as it fades.

As far as I can tell this is the only way to emulate the rocket trail behaviour without actors instead.
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Matt
Putting the XD into *xdeath since 2007
 
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