InterpolationWait()?

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

InterpolationWait()?

Postby Logan MTM » Wed Oct 28, 2020 6:35 pm

Its works as PolyWait and Tagwait but for Intepolations Points.

Exemple:
Code: Select allExpand view
Script X (void)
{
...
ChangeCamera(X,0,0); // AimCamera
Thing_Activate(Y); // Actor Mover
Delay(??????);
//Do something after
}

Becomes:
Code: Select allExpand view
Script X (void)
{
...
ChangeCamera(X,0,0); // AimCamera
Thing_Activate(Y); // Actor Mover
InterpolationWait(Y); // Wait the Interpolation Point do his job
//Do something after
}
User avatar
Logan MTM
I can see you...
 
Joined: 17 Jan 2006
Location: Rio de Janeiro - Brazil

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 0 guests