Expose additional wall part coloring flags to ZScript

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Expose additional wall part coloring flags to ZScript

Postby grahf78 » Sun Oct 18, 2020 12:19 am

Now that Side.SetSpecialColor has been fixed, I noticed that the method was changed to allow setting the useowncolors flag.

I'd like to suggest also exposing a way to manipulate the rest of the sidedef material color flags:

nogradient_<part> = <bool>;
flipgradient_<part> = <bool>;
clampgradient_<part> = <bool>;

This would allow modders to have full control over material colors over a map through ZScript.
grahf78
 
Joined: 22 Jun 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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