Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
by CBM » Tue Oct 06, 2020 9:09 pm
Id love it if modeldef got more control over the models... Ie
Scalling and setting each part in multiple objects/ models individually
A modelset type feature... Ie a way to select what map(s)
and what spawn id (incl standard doom2 monsters)
That models(s) and actor(s) are being used in
Ie. The ability to have several monster packs and decide when each pack is
relevant based on a map list
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CBM
- Imp Slayer
-
- Joined: 09 Oct 2019
- Location: The Shores of Hell
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: Yes (Using Development/Testing Version)
- Graphics Processor: nVidia with Vulkan support
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